GlShaderException class Core
A shader failed to compile or a program failed to link. Carries the driver's info log verbatim plus the resource name the log's line numbers belong to, because the one thing a GLSL error message never says is WHICH of the sources it is talking about.
public sealed class GlShaderException : Exception
- Namespace
- ArionUI.Gpu
- Package
- ArionUI.Gpu ·
dotnet add package ArionUI.Gpu --prerelease - Inherits
- Exception
Constructors
GlShaderException
public GlShaderException(string resourceName, string infoLog, string stage);
Properties
InfoLog
public string InfoLog { get; }The driver's log, unchanged.
ResourceName
public string ResourceName { get; }The embedded resource (or logical name) the failing source came from.
Stage
public string Stage { get; }"Compile" or "Link".
Methods
Locate
public static string Locate(string resourceName, string infoLog);Rewrites the driver's 0(17) : error / ERROR: 0:17: line references to <resource>(17), so the log names the FILE the line is in.
Both spellings occur in the wild: ANGLE's HLSL translator emits the first, desktop Mesa the second. Anything it does not recognise is passed through unchanged rather than dropped: a log we cannot parse is still the only information there is.
